
A shader experiment based on the trefoil knot shape. Using ray marching and Bézier splines, I tried to recreate the form and added some basic animation, lighting, and texture.
Click the image above or check here for more information.

A shader experiment based on the trefoil knot shape. Using ray marching and Bézier splines, I tried to recreate the form and added some basic animation, lighting, and texture.
Click the image above or check here for more information.

Check this classic Atari game I’ve made using only GLSL and Shadertoy. More info here.